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Jan 2016 - Jan 2018
Working mainly on parametric neural texture synthesis and style transfer. Achieved state of the art results in that domain and published a paper called ``Stable and Controllable Neural Texture
Synthesis and Style Transfer Using Histogram Losses''. Also worked Neural texture Weathering, texture Segmentation and Single Image Super Resolution. Wrote a neural network runtime from scratch using C# and OpenCL for integration with the company product as well as various GPU modules to speed up deep learning research.
- C++ / C# / OpenCL / Cuda / Python / Lua / (Py)Torch / Tensorflow
Jan 2015 - Jan 2015
Setting up the mobile build system to build and run unit test on mobile devices (iOS and Android).
Also working as part of the Ubiservices group to develop a cross-platform library providing online features for all Ubisoft games.
- C++ / Python / iOS / Android
Jan 2014 - Jan 2014
Setting up the build system (Python) to be able to request a build through a web UI in one click.
The system was checking out the codebase from a git repository, building it on various platforms, testing it, and packaging it as a ready to ship package.
- Python / Git
Good Game Productions
Jan 2014 - Jan 2014
Porting the in house game creation framework from Cocos2d (Objective-C) to Cocos2d-x (C++).
The framework allowed game designer to set-up a scene layout in a drag-and-drop editor and to export everything as a scene file ready to load in the game engine for faster content creation.
- C++ / Objective-C / iOS / Android / Cocos2d-x
Jan 2018 - Jan 2018
Developing and refactoring the EUREX exchange codebase. Leading the implementation of the new TRF Baskets feature. Worked on decoupling the application logic from the messaging and database components in order to be able to set up proper unit testing and run the application in isolation from the rest of the software ecosystem. This led to much more robust and easier to understand code and faster development times.
- C++ / Boost Unit Test / MySQL
Jan 2013 - Jan 2013
Mobile game development using an in-house cross-platform framework (C++). Created 3 games in one year (Four in a row / Dots & Boxes / Sound Ride), which where published for iOS, Android and Windows Phone. All projects were developed by a team composed of a developer and a designer.
- C++ / iOS
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