Kraszewski M.
Data Scientist


9+ years experience

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Nov 2016

Data Scientist / Customer Success Executive.
- Conducting analysis of internal systems and procedures (business
analysis) in order to develop internal tools to increase productivity
and reduce waste. Primary languages used include Python and Groovy
- Researching industry trends to deliver high-impact solutions using the latest opensource tools.
- Writing and editing content (both technical and creative).
Hosting a regular podcast (the Yellow Duck) covering the software
industry from the perspective of well-regarded and influential working
software engineers.


Jun 2016 - Oct 2016

Consumer Fraud Analyst.
- Providing real-time analysis of live transactions using an assortment
of tools including Microsoft Excel, Accertify, and others.
- Conducting in-depth analysis of e-commerce transactions involving travel, goods, and local deals.
- Employing a variety of techniques to determine the nature of a transaction and taking appropriate action.
- Working to a high-standard in a results-driven environment.

MoneyGram International

Feb 2015 - May 2016

Compliance Operations Analyst.
- Preventing +1,000 scam transactions from being processed based on interviews conducted with customers.
Developing a prototype toolkit (written in Python) to help analysts
catch frauds by providing them with live decision data from across the
team of +100 analysts.
- Providing IT support to colleagues as needed including resetting workstations, and resolving various technical issues.

Tata Consultancy Services

Oct 2014 - Feb 2015

AML Analyst.
- Spending 2 months being trained by staff from TCS in Anti-money laundering.
- Working as an analyst tasked with detecting suspicious activities on back-logged transactions.
- Using Excel on a regular basis to process and analyze data.

Akaigene Digital Entertainment

Nov 2013 - Feb 2014

Game Designer.
- Working 1-on-1 with the Founder to develop key elements of the companies flagship game title.
- Developing game levels and art using Blender and the Unit Game Engine.
- Developing marketing and promotional campaigns for the game.

Entertainment & Licensing Management

Aug 2013 - Dec 2013

Project Manager.
- Managing the creation of digital assets including eBooks, web
applications, animations, graphic designs, and interactive experiences.
- Developing strategies for social media, marketing, and project management.
- Researching business trends and technologies.
- Developing solutions to cut costs, increase revenue, and reduce inefficiencies.

Lionbridge Poland

Apr 2013 - Jul 2013

Creative Developer.
Graphic design centered around providing clients with assistance in
developing and enriching their designs as well as creating designs from
scratch based on a design brief.

Ogilvy & Mather

Jun 2012 - Mar 2013

Graphic Designer.
- Employed on-site and full-time at Ogilvy Interactive (a division of Ogilvy & Mather Warsaw).
- Creating a variety of offline and online motion graphic assets including video, 2D animation, and 3D animation.
- Primary software employed: Adobe Photoshop, Adobe Illustrator, Adobe After Effects, Adobe InDesign, Adobe Flash, Blender.
- Work created includes: web advertising banners (both animated and static), In-store animations, other multimedia content.

Milwaukee Institute of Art & Design

Jan 2006 - Jan 2009

Webmaster Assistant.
- Working in-tandem with the Webmaster to provide media assets for the official web site.- Getting involved in photography, design, and web site maintenance.

SMAG Media

Jan 2007 - Dec 2007

Graphic Designer.
- Creating posters, web banners, and basic animations.

Harley-Davidson Motor Company

Jan 2006 - Dec 2006

Graphic Designer.
- Extensive layout work on the HD 2006 catalogue using Adobe InDesign.
- Creation of web banners for use on the company intranet using Adobe Photoshop.
- Creation of other communication collateral including full-size posters, icons, and images.
- Designing a set of over-sized merchandise tags employed at a trade show using Adobe InDesign & Adobe Photoshop.


Jan 2006 - Dec 2006

- Accidental Administrator: How SQL Servers Work and How to Take Care of Them;


Jan 2006 - Dec 2006

I. 3D Animation for Warsaw Tortilla Factory.
- This project called
for the recreation (in 3D) of a 2D illustrated logo. The software used
was Blender (3D animation software) for it's low cost (free) and it's
rich animation capabilities as well as Adobe Photoshop for creating
materials for the 3D model.


Jan 2006 - Dec 2006

I. Co-founder at Improv.pl.
- In charge of developing the overall strategy to promote English-language live entertainment throughout Poland.

II. Dean at the School of AI.
Organize regular events that serve to educate the local population in
programming, artificial intelligence, machine learning, while creating a
sense of community and building the foundation for local initiatives to
eliminate local, regional, and national problems related to corruption,
waste, crime etc.

Spoken languages

ENGLISH: Advanced

POLISH: Native

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